This is the main element of the game.
Explore every nook and cranny of the dungeon to find clues that will lead you to the next step in order to open up the blood path.
Battles deplete your HP and weapons, so collect items in the dungeon.
However, the dungeon is filled with danger. ……
Terrifying aberrations roam the dungeon and you must overcome them.
Once you encounter an enemy, it is not easy to escape.
[Combat]
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Combat is a turn-based battle system.
So you will be faced with the choice of defeating the enemy and obtaining items, or running away to save wear and tear.
Even if you choose to run away, it does not mean that you will be able to escape for sure. ……
Encountering enemies in this game is a big risk in itself.
[Fear System]
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In the fear system, which is a distinctive system, there is a “fear gauge”.
When the fear gauge reaches its maximum, allies are put into a state of fear.
When this happens, defenses are greatly reduced for several turns,
The battle becomes overwhelmingly disadvantageous.
Before or after this happens, the fear must be eliminated.
To do this, you need an item called a “talisman.
The talisman can be used during or outside of battle and will completely eliminate the fear.
Fear can also be eliminated by using the “spring water” in the dungeon.
Note that the fear gauge is also raised when you encounter “terrible events” in the dungeon.
[Nanomachines]
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As the game progresses, the protagonist obtains an ability called a nanomachine.
Once this ability is released, the protagonist will be able to use special skills in battle.
The use of skills consumes Energy.
Energy is zero at the beginning of the battle and increases with the passage of turns.
This ability will be most effective when dealing with tough enemies.